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3D ANIMATION FILMS ORIGINAL

Bottled

Bottled

MY ROLE
3D generalist, animator
TOOLS
Maya, ZBrush, Substance, Arnold, Premiere, Audition
YEAR
2024
FORMAT
3-minute 3D short film
Play film (YouTube)

A three-minute 3D animated short about a fisherman who outwits a band of pirates, written, designed and animated from start to finish.

The challenge

A lone fisherman, a pirate raid and three minutes to tell the story. The goal was a complete animated short with its own characters and world, carried from the first sketch to the final mix by a single artist.

The approach

Every model, character and rig was built from scratch: sculpted in ZBrush, modelled and rigged in Maya, and textured in Substance. The animation was keyed by hand to give the fisherman a clever, understated physical comedy, and the film was rendered in Arnold for soft, cinematic lighting. Editing was done in Premiere and the full sound design in Audition.

The result

A finished 3D short, produced in about four months from concept to final render. It shows the whole animation pipeline in one piece: character design, rigging, animation, look-dev, lighting and sound.

Breakdown

10 ASSETS

Built from scratch.

Every set, prop and character in Bottled was modelled for the film. A closer look at the lighthouse, outside and in: wireframes, the ocean simulation, the interiors and the stylized fire.

  1. 01SculptZBrush
  2. 02Model & rigMaya
  3. 03AnimateMaya
  4. 04TextureSubstance
  5. 05FXMaya Fluids, BOSS
  6. 06RenderArnold
  7. 07Edit & soundPremiere, Audition
The lighthouse island, wireframe.
Bottled: Render Bottled: Wireframe WireframeRender
The ocean was simulated with BOSS in Maya, then the baked maps were applied to a plane as a displacement map.
Bottled: Render Bottled: Wireframe WireframeRender
The lighthouse and the fisherman's house.
Bottled: Render Bottled: Wireframe WireframeRender
Roof and chimney, low angle.
The interior set: final render and wireframe.
Bottled - Bottled
Kitchen, wireframe. Every prop modelled in Maya.
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Living room, wireframe.
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The fisherman's house, final render.
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Fire built with a fluid system in Maya, with the temperature gradient posterized for a stylized look.
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Set dressing: the treasure map and bottle props, textured in Substance.

Stills

09 FRAMES
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Credits

CLIENT
ANIMATION SHORT
3D GENERALIST, ANIMATOR
A. ERBA