SELECTED WORK · 10 PROJECTS
About
I make 3D for film, brands and real-time. Then I build it in Unity.
I'm a 3D generalist and motion designer based in Milan. At PixVision I worked on commercial VFX for brands like Cupra and Ray-Ban; at Bixer Studio I model, animate and light assets for VR, mixed reality and archviz, and develop the apps around them in Unity. I graduated in New Art Technologies in Brescia, where my final project was a 3D short made start to finish.
- BASED IN
- Milan, IT
- LANGUAGES
- Italian (native) · English (B2)
- OPEN TO
- New roles · on-site, hybrid, relocation
CGI & look-dev
- Blender, Maya, 3ds Max
- Substance suite
- Cycles, Arnold, Corona
Motion & comp
- After Effects
- Adobe suite
- Roto, clean-up, 3D integration
Real-time & code
- Unity, C#, OpenXR
- VR, AR, MR · 8th Wall
- TouchDesigner, cables.gl
Path
Experience
-
OCT 2024 - NOW
3D Generalist & AR/MR Developer
Bixer Studio · Cantù
3D assets for real-time, from modelling to look-dev in Blender. Unity integration, C# and OpenXR. Interior renders in 3ds Max and Corona.
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JUN - OCT 2024
VFX Artist & 3D Generalist
PixVision · Faffapix team
Roto, clean-up and 3D integration in live action for a 20M-follower creator, with brands like Cupra, Kenwood and Ray-Ban.
-
2022 - 2024
Tutor & Videomaker
Academy of Fine Arts SantaGiulia · Brescia
Maya and Unity tutoring for 13 students, about 70 hours. Video for the academy social channels.
Education
-
2020 - 2024
New Technologies for the Arts
Academy of Fine Arts SantaGiulia · Brescia
3D art, game programming, motion graphics. Final project: the 3D short "Bottled", made start to finish.
-
2020
Cambridge English B2
Certificate
OPEN TO NEW ROLES · MILAN · RELOCATION OK
Contact
LINKEDIN ↗ ARTSTATION ↗ INSTAGRAM ↗ [VIMEO]